Member Profile

View some selected works from our team.

Robert Croft

Principal User Experience Designer, UXD

With over 25 years of experience across UX, game design, and interactive systems, I design immersive experiences that bridge usability, technology, storytelling, and human behavior.

My career spans AAA games, mobile platforms, live products, and emerging technologies across Windows, Web, Android, iOS, XR, Unreal Engine, Unity, Xbox, Nintendo, and PlayStation. I’ve contributed to projects and teams at companies including Electronic Arts, Zynga, and Ubisoft, collaborating across design, engineering, product, and creative disciplines to deliver large-scale interactive experiences.

My work focuses on interaction systems, UI architecture, gameplay UX, design frameworks, and scalable production pipelines that enable teams to move efficiently from concept to execution. I specialize in building experiences that are intuitive, emotionally engaging, and technically grounded within real production constraints.

Today, through Cryptic Design, my focus extends beyond traditional UX into transmedia product development and original IP creation. Projects such as Singularis and Lifa explore the intersection of games, cinematic storytelling, music, simulation, XR, and creative technology through unified experience design systems.

A major part of my work involves developing modern creative workflows that integrate real-time engines, procedural pipelines, AI-assisted production tooling, rapid prototyping, systems documentation, and cross-medium design processes. I believe the future of interactive development belongs to smaller, highly capable teams empowered by advanced tools, strong systems thinking, and cohesive creative direction.

At its core, my philosophy remains simple:
- great experiences should feel clear, immersive, meaningful, and human.

Explore the work below to see these ideas in practice.

WIN Reality (2021, 2022)

During my time at WIN Reality, I worked on the WIN Reality project aimed at enhancing the overall user experience of their VR Baseball Training simulator. Tasked with creating a new visual theme, branding, and user flow, I kicked off into a comprehensive research phase to gain deep insights into the product, user behavior, company needs, and stakeholder perspectives.

Armed with valuable research findings, I transitioned into the phase of defining project requirements, which involved creating a new design library, documenting user flows, and establishing a clear visual direction for the simulator environment. Collaborating closely with artists, product managers, developers, and key stakeholders, we embarked on a journey to craft a completely revamped user experience.

Our vision included the implementation of a pod design concept, serving as an immersive space for users outside of training sessions. This pod area not only showcased user achievements but also delivered relevant news updates, facilitated onboarding processes, and served as a gateway to access various baseball and softball drills, including pitch recognition. Through meticulous planning, collaboration, and creative innovation, we successfully executed this project, significantly enhancing the overall user engagement and satisfaction with WIN Realty.

FAQs

Toolkit

Social and developer platform links for Cryptic Design including LinkedIn, X, Facebook, and GitHub.
Professional UX, game development, and production tools used by Cryptic Design including Figma, Unity, Adobe Creative Cloud, and Jira.
Professional UX, game development, and production tools used by Cryptic Design including Figma, Unity, Adobe Creative Cloud, and Jira.
Professional UX, game development, and production tools used by Cryptic Design including Figma, Unity, Adobe Creative Cloud, and Jira.

Platforms

Controllers

Digimancy (2021)

During my time with Digimancy, I had the privilege of collaborating with industry veterans on the creation of a brand new RPG IP in partnership with Paradox Entertainment. As part of this endeavor, I conducted extensive research on competitors, including Paradox properties, and engaged with stakeholders to gather insights crucial for shaping our project.

Utilizing the gathered insights, I formulated a comprehensive UX strategy aimed at establishing a robust framework while addressing emergent features unique to our new IP. This strategy served as the foundation for the development of both low and high-fidelity mockups, as well as a functional prototype created in Figma, illustrating the envisioned flow of the game.

Upon finalizing the game's conceptual flow, I transitioned into the visual design phase, collaborating closely with the team to iterate on design iterations until approval was achieved. Throughout this process, I worked with the development team to provide support and guidance during the implementation of features, ensuring alignment with the established UX framework and visual design principles.

FAQs

Toolkit

Professional UX, game development, and production tools used by Cryptic Design including Figma, Unity, Adobe Creative Cloud, and Jira.
Professional UX, game development, and production tools used by Cryptic Design including Figma, Unity, Adobe Creative Cloud, and Jira.
Professional UX, game development, and production tools used by Cryptic Design including Figma, Unity, Adobe Creative Cloud, and Jira.
Professional UX, game development, and production tools used by Cryptic Design including Figma, Unity, Adobe Creative Cloud, and Jira.

Platforms

Cryptic Design supports UX design, game development, and interactive systems across Windows based platforms and workflows.
Game UX and controller interaction systems designed for Xbox console gameplay and immersive player experiences.
Console UX systems and gameplay interaction design supporting PlayStation player experiences and game development workflows.

Controllers

Windows input systems supported by Cryptic Design including keyboard, mouse, Xbox controller, and PC gameplay interaction workflows.
Keyboard and mouse interaction systems supported across web, product, and gameplay UX workflows at Cryptic Design.

WellSky (2019, 2020)

During my time at WellSky, I served as a Senior User Experience Designer within the engineering team. Working alongside a talented group of UX professionals, including designers, researchers, and managers, I played a crucial role in addressing the UX needs of WellSky's extensive product portfolio, which included approximately 70 products.

My main responsibility was to establish a formalized design library system aimed at standardizing the branding and visual identity of WellSky's products. This initiative was essential for ensuring a cohesive and professional look and feel across all SKUs. Additionally, I collaborated closely with product teams to address their interaction and visual design requirements, with a particular focus on enhancing interoperability among WellSky's diverse range of products.

Throughout my tenure, I meticulously created and maintained research and design documentation using platforms such as Confluence, Figma, and various websites. I led meetings to conduct research, define project requirements, and design solutions for multiple products within the WellSky ecosystem, contributing to the organization's overarching goal of delivering user-centered and interoperable software solutions.

FAQs

Toolkit

Platforms

Controllers

Onward (2019)

During my time with Downpour Interactive, I contributed to the UX development for their VR title, ONWARD. My responsibilities included conducting a competitive analysis and heuristic evaluation to inform our UX strategy. I also played a key role in unifying a visual style guide for the game and developing its information architecture.

Additionally, I collaborated on designing principles and ideating frameworks to enhance the overall user experience. I created UI assets and seamlessly implemented them within the Unity engine to ensure optimal functionality. Moreover, I actively participated in designing new features, offering innovative ideas and solutions to enrich the gameplay experience for ONWARD players

WIN Reality Website URL

FAQs

Toolkit

UX and immersive development toolkit featuring Unreal Engine, Figma, Adobe Creative Cloud, and Jira workflows.
UX and immersive development toolkit featuring Unreal Engine, Figma, Adobe Creative Cloud, and Jira workflows.
UX and immersive development toolkit featuring Unreal Engine, Figma, Adobe Creative Cloud, and Jira workflows.
UX and immersive development toolkit featuring Unreal Engine, Figma, Adobe Creative Cloud, and Jira workflows.

Platforms

Controllers

Rise to Power (2018)

During my time at Electronic Arts, I played a key role in defining the UI/UX design for Star Wars: Rise to Power, an unlaunched mobile strategy game developed in collaboration with Lucasfilm. My primary responsibility was to establish and define the game’s UI design, ensuring a seamless and immersive experience aligned with Star Wars’ strategic and cinematic identity.

I worked closely with Game Designers, UI Artists, Programmers, and QA to problem-solve, implement, and test designs. I developed high-quality concept interfaces, focusing on intuitive navigation, strategic decision-making mechanics, and scalable UI elements that supported the game’s core features, including fleet management, diplomacy, and base building.

Additionally, I contributed to the game’s information architecture, ensuring a structured, player-friendly experience. My work helped establish a cohesive design strategy that maintained brand consistency while optimizing usability for mobile players.

WIN Reality Website URL

FAQs

Toolkit

Platforms

Controllers

Previous
Previous

Humankind