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    <loc>https://www.crypticdesign.net/articles/2026-game-design-benchmarks</loc>
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    <lastmod>2026-02-03</lastmod>
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      <image:title>Articles - 2026 Game Experience Benchmarks: An Experiential Learning Approach - Make it stand out</image:title>
      <image:caption>Image Title Games as Systems Image Description A wide view showing a human viewpoint engaging with a complex interactive system where only partial information is visible, emphasizing interpretation rather than control.</image:caption>
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      <image:title>Articles - 2026 Game Experience Benchmarks: An Experiential Learning Approach - Make it stand out</image:title>
      <image:caption>Image Title Game Design Benchmarks Image Description An observational scene comparing how multiple game systems present information to a single user, highlighting tradeoffs in interface and interaction design.</image:caption>
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      <image:title>Articles - 2026 Game Experience Benchmarks: An Experiential Learning Approach - Make it stand out</image:title>
      <image:caption>Image Title Systems Under Survival Pressure Image Description A tense environment where a player must act while system feedback is constrained or obscured, illustrating how survival conditions compete with information clarity.</image:caption>
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      <image:title>Articles - 2026 Game Experience Benchmarks: An Experiential Learning Approach - Make it stand out</image:title>
      <image:caption>Image Title Stealth and Player Agency Image Description A restrained interaction moment where the player relies on environmental signals rather than explicit interface elements to make cautious decisions.</image:caption>
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      <image:title>Articles - 2026 Game Experience Benchmarks: An Experiential Learning Approach - Make it stand out</image:title>
      <image:caption>Image Title Systemic Density at Scale Image Description A large-scale interactive world viewed from a human perspective, showing overlapping systems and activities that exceed what a single player can fully track.</image:caption>
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    <loc>https://www.crypticdesign.net/articles/arc-raiders-a-player-experience-review</loc>
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    <lastmod>2026-02-03</lastmod>
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      <image:title>Articles - 2026 ARC Raiders Player Experience Analysis - Make it stand out</image:title>
      <image:caption>ARC Raiders PC, Steam, Keyboard + Mouse</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/7af2ce3f-aa06-45fc-8fcd-bdec969677ec/CRY_IMG_ARCRaidersScreenshot_017.jpg</image:loc>
      <image:title>Articles - 2026 ARC Raiders Player Experience Analysis - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:title>Articles - 2026 ARC Raiders Player Experience Analysis - Make it stand out</image:title>
      <image:caption>Drakmarr Level 8 Raider</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/da61ce77-c04c-4a76-9ab3-0f5021902ba9/CRY_IMG_ARCRaidersScreenshot_012.jpg</image:loc>
      <image:title>Articles - 2026 ARC Raiders Player Experience Analysis - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Articles - 2026 ARC Raiders Player Experience Analysis - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Articles - 2026 ARC Raiders Player Experience Analysis - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Articles - 2026 ARC Raiders Player Experience Analysis - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:title>Articles - 2026 ARC Raiders Player Experience Analysis - Make it stand out</image:title>
      <image:caption>This diagram visualizes the moment Arc Raiders quietly changes. The game’s polish and atmosphere remain exceptional (cyan), but player satisfaction (gold) peaks early and begins to fall as the system reveals its true incentives. The “rat” meta (crimson) rises quickly—teaching players that deception and extraction abuse are the most efficient paths forward—while progression value (gray) thins. Around the 20-hour mark, social trust collapses. The world is still beautiful. The mechanics still feel great. But the experience shifts from exploration to optimization, from shared tension to quiet hostility. This is where the game stops feeling like a place you inhabit—and starts feeling like a system you survive.</image:caption>
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      <image:title>Articles - 2026 ARC Raiders Player Experience Analysis - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Articles - 2026 ARC Raiders Player Experience Analysis - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Articles - 2026 ARC Raiders Player Experience Analysis - Make it stand out</image:title>
      <image:caption>Expedition Complete</image:caption>
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  <url>
    <loc>https://www.crypticdesign.net/articles/when-tools-begin-to-decide</loc>
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    <priority>0.5</priority>
    <lastmod>2026-02-06</lastmod>
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      <image:title>Articles - When Tools Begin to Decide - Make it stand out</image:title>
      <image:caption>Image Title When Tools Begin to Decide Image Description A human silhouette framed by a reflective digital space, representing the tension between human agency and machine-driven decision systems.</image:caption>
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      <image:title>Articles - When Tools Begin to Decide - Make it stand out</image:title>
      <image:caption>Image Title Human Agency Image Description A solitary human figure positioned within a vast digital structure, illustrating how personal agency becomes less visible as systems increasingly guide decisions.</image:caption>
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      <image:title>Articles - When Tools Begin to Decide - Make it stand out</image:title>
      <image:caption>Image Title Automation Bias Image Description A human hand interacting with a glowing digital interface, representing the tendency to defer judgment to automated systems.</image:caption>
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      <image:title>Articles - When Tools Begin to Decide - Make it stand out</image:title>
      <image:caption>Image Title Design Intent Image Description Layered digital frameworks forming invisible pathways, illustrating how values and assumptions are embedded into systems through structure and defaults.</image:caption>
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      <image:title>Articles - When Tools Begin to Decide - Make it stand out</image:title>
      <image:caption>Image Title System Responsibility Image Description An interconnected digital network fading into darkness, reflecting the challenge of assigning accountability within layered automated systems.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/c38560fa-e8ba-43d2-868d-1334fe5e9e82/CRY_IMG_FracturedAgency_01.png</image:loc>
      <image:title>Articles - When Tools Begin to Decide - Make it stand out</image:title>
      <image:caption>Image Title Fractured Agency Image Description A lone figure facing a cracked field of light and machine code, symbolizing how decision-making can splinter across systems as automation, incentives, and models collide.</image:caption>
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  <url>
    <loc>https://www.crypticdesign.net/articles/player-psychology-game-design</loc>
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    <priority>0.5</priority>
    <lastmod>2026-05-15</lastmod>
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      <image:title>Articles - Player Psychology in Game Design: Building Better User Experiences - Make it stand out</image:title>
      <image:caption>Player-centric game design begins with understanding motivation, engagement, and cognitive balance.</image:caption>
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      <image:title>Articles - Player Psychology in Game Design: Building Better User Experiences - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Articles - Player Psychology in Game Design: Building Better User Experiences - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Articles - Player Psychology in Game Design: Building Better User Experiences - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:title>Articles - Player Psychology in Game Design: Building Better User Experiences - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:title>Articles - Player Psychology in Game Design: Building Better User Experiences - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:title>Articles - Player Psychology in Game Design: Building Better User Experiences - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  <url>
    <loc>https://www.crypticdesign.net/articles/ai-in-ux-design</loc>
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    <priority>0.5</priority>
    <lastmod>2026-05-15</lastmod>
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      <image:title>Articles - AI in UX Design: The Future of Human Centered Digital Experiences - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  <url>
    <loc>https://www.crypticdesign.net/articles/scalable-ui-systems-design-tokens-components</loc>
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    <lastmod>2026-05-15</lastmod>
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      <image:title>Articles - Building Scalable UI Systems: A Guide to Design Tokens &amp;amp; Components - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>https://www.crypticdesign.net/articles/how-to-conduct-a-ux-audit</loc>
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    <lastmod>2026-05-15</lastmod>
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      <image:title>Articles - How to Conduct a UX Audit: A Step-by-Step Guide - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  <url>
    <loc>https://www.crypticdesign.net/articles/holistic-ux-design-systems-thinking</loc>
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    <lastmod>2026-05-15</lastmod>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/32a9d168-ccb8-4e41-887b-d1ba360c829e/WNR_IMG_VRDrillSelection.png</image:loc>
      <image:title>Services</image:title>
      <image:caption>Drill Selection Interface - A categorized view of available drills, allowing players to refine pitch recognition and reaction skills.</image:caption>
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      <image:caption>City management interface for Humankind designed to improve usability, navigation clarity, and console strategy gameplay readability.</image:caption>
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      <image:caption>Live service rewards and monetization systems for Star Wars Rise to Power focused on player engagement, progression incentives, and mobile strategy UX.</image:caption>
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      <image:title>Services</image:title>
      <image:caption>Foundations Page - This page introduces the foundational principles of WellSky's Design Language System (DLS), including key elements like Material Design, Layout, Structure, and Accessibility.</image:caption>
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      <image:caption>Match-Up Selection - Pitch Recognition Players select their opponent and customize pitch recognition training by adjusting the strike zone focus.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/b4299344-d8da-4b0b-964e-3f26186c449a/ASP_IMG_AllMilitaryForcesHuntersPanelDefault.jpg</image:loc>
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      <image:caption>Military forces overview interface optimized for controller navigation and tactical gameplay management in Humankind.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/ca5856c1-b728-4575-ba78-82dc68dd9526/Artboard+4.png</image:loc>
      <image:title>Services</image:title>
      <image:caption>Mobile game economy interface for Star Wars Rise to Power supporting premium currency systems, live service offers, and player progression workflows.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/5aaf672a-0f37-4f25-a5f2-d1ae66b6a774/WSY_IMG_HeuristicEval_004.jpg</image:loc>
      <image:title>Services</image:title>
      <image:caption>Navigation Desktop - Overview of WellSky's desktop navigation guidelines, detailing how users interact with the platform’s navigation structure, including the Top Main Navigation and Left Side Navigation.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/4d481b1b-1f03-431b-908b-1bbc6dc91d19/WNR_IMG_VRMatchUp_04_v01.png</image:loc>
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      <image:caption>Match-Up Selection - Drill Modifiers Customization options for pitch recognition drills, including modifiers like Nitro Zone and Custom Timing.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/3fcd383e-e8ea-4174-ac30-f6504fa2133e/ASP_IMG_CityConstructionsVertListSelect1Wire.jpg</image:loc>
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      <image:caption>Wireframe UX concept for city construction systems and vertical navigation flows within Humankind console gameplay.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/bd8be968-9f23-4d81-87e2-0cbc273a9c30/Artboard+12.png</image:loc>
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      <image:caption>Research and progression systems for Star Wars Rise to Power designed to support strategic upgrades and scalable mobile gameplay interactions.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/9e3a8a96-247c-4241-a5d2-b64156693b20/WSY_IMG_HeuristicEval_005.jpg</image:loc>
      <image:title>Services</image:title>
      <image:caption>Digital Logo Guidelines - A breakdown of WellSky's digital logo usage guidelines, including proper branding standards and logo variations for digital platforms.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/069dca65-9eb0-496d-8de2-f312c8de941b/WNR_IMG_VRPitcherSelection_Filters.png</image:loc>
      <image:title>Services</image:title>
      <image:caption>Pitcher Selection - Filters and Sorting A dynamic pitcher selection menu where players can filter by league, velocity, arm slot, and pitch types for tailored training.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/9674b429-17d6-4df9-9f5b-99d32d547ce3/ASP_IMG_ConstructionsFocus.jpg</image:loc>
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      <image:caption>Construction management interaction systems designed for strategic gameplay usability and controller accessibility in Humankind.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/793e532f-f14f-447a-b83b-21e25aaf2315/Artboard+22.png</image:loc>
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      <image:caption>Ship combat upgrade systems for Star Wars Rise to Power focused on tactical progression, gameplay customization, and mobile strategy usability.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/46c36841-8347-4f41-bffe-285b56d290be/WSY_IMG_HeuristicEval_006.jpg</image:loc>
      <image:title>Services</image:title>
      <image:caption>Navigation Architecture - A detailed diagram highlighting the architecture of WellSky's navigation system, labeling key elements such as breadcrumb navigation, page titles, and primary navigation areas.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/7053ff98-0c7c-4f98-b732-76c2b64c7799/WNR_IMG_VRProfileSelect_01_v01.png</image:loc>
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      <image:caption>Profile Selection Screen - Users select their player profile before entering training, with clear organization for multiple accounts and progress tracking.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/85899fae-b2ff-4679-9a04-289d79611c72/ASP_IMG_PopulationManagmentDialogWires.jpg</image:loc>
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      <image:caption>Population management dialog wireframes focused on readability, interaction flow, and strategic decision support for Humankind.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/d1a09b77-f4e4-4b66-a732-c4179c590d66/Artboard+1222.png</image:loc>
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      <image:caption>Faction leadership rewards and progression systems for Star Wars Rise to Power supporting player incentives and live service engagement mechanics.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/5ec05fa8-da7e-4dee-95d5-734b062825f8/WSY_IMG_HeuristicEval_009.jpg</image:loc>
      <image:title>Services</image:title>
      <image:caption>Material Design Overview - Explanation of WellSky’s adoption of Google's Material Design principles, focusing on creating a unified visual language across different platforms.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/097c70f7-d21a-4ad2-b94d-7d37a07d4d8b/WNR_UI_Components_PitcherSelectMenu.png</image:loc>
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      <image:caption>WIN Reality UI Components - A detailed breakdown of UI components within the pitcher selection system, ensuring usability and clarity.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/c4265433-279c-4060-8e73-69c73659ba60/ASP_IMG_PlayerOneRound2Begin.jpg</image:loc>
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      <image:caption>Turn start gameplay interface for Humankind console editions emphasizing strategic awareness and streamlined player feedback systems.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/7d5fe9e9-d364-4e9a-932b-89c1a5c0591a/HUD_02_M012_Base_Shelf_Base.jpg</image:loc>
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      <image:caption>Base management systems for Star Wars Rise to Power supporting strategic planning, construction workflows, and large scale mobile strategy gameplay.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/9be1e0a5-f143-494c-a1d1-64baf421fe87/WSY_IMG_HeuristicEval_007.jpg</image:loc>
      <image:title>Services</image:title>
      <image:caption>Color and Usage Overview A guide to how color is implemented in the WellSky DLS, outlining its role in branding and user interaction, with sections on primary, secondary, and tertiary colors.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/b32efabe-f47e-4567-b093-eee321edeee8/Cards_Drills_AllComponents_v01.png</image:loc>
      <image:title>Services</image:title>
      <image:caption>Drill Card UI Components - A comparison of different UI styles for drill selection cards, balancing readability and engagement.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/86553a4c-31b1-484c-a342-8a810c655109/ASP_IMG_OpponentsTurn.jpg</image:loc>
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      <image:caption>Opponent turn state interface designed to maintain gameplay clarity and pacing during large scale strategy sessions in Humankind.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/696042f5-1851-4748-a475-dc2ab311168b/HUD_02_M012_Base_Shelf_Shipyard.jpg</image:loc>
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      <image:caption>Fleet production interface for Star Wars Rise to Power focused on ship construction, tactical planning, and mobile strategy gameplay systems.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/ac5bca9c-b0bc-486b-a6d3-fd7bcf09ceac/WSY_IMG_HeuristicEval_010.jpg</image:loc>
      <image:title>Services</image:title>
      <image:caption>Color and Usage Overview - A guide to how color is implemented in the WellSky DLS, outlining its role in branding and user interaction, with sections on primary, secondary, and tertiary colors.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/82ecd31f-46a0-43e6-86d3-5c0537fab11b/UI_ScreenSpace_ResolutionGrid_v04.png</image:loc>
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      <image:caption>Screen Space Resolution Grid - A UI layout reference for ensuring optimal screen spacing and visual hierarchy across different resolutions in VR.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/88f4fc88-faa8-4209-80bb-b675384d875a/ASP_IMG_PlayerOneRound3GameTurnEnd.jpg</image:loc>
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      <image:caption>Turn end interaction systems for Humankind featuring strategic notifications, gameplay transitions, and console optimized usability.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/753e6b57-d34a-4b0a-97f3-5e3bebd2645c/HUD_02_M012_Sector.jpg</image:loc>
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      <image:caption>Space strategy gameplay interface for Star Wars Rise to Power supporting tactical navigation, fleet awareness, and multiplayer interaction systems.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/ecb4a2a4-d5f9-46b4-86b3-ac0810fe5513/WSY_IMG_HeuristicEval_013.jpg</image:loc>
      <image:title>Services</image:title>
      <image:caption>Button Styles - A showcase of various button styles within the WellSky DLS, including contained, disabled, and focused states across light and dark themes.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/4dcc3bc5-5e2e-429b-9325-6935403ad414/ASP_IMG_PlayerOneBattleResults.jpg</image:loc>
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      <image:caption>Battle results interface for Humankind designed to communicate tactical outcomes, rewards, and combat summaries with improved readability.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/8d27a6f8-b084-47f0-acb7-68ccb5969735/HUD_02_M015_Popup_02.jpg</image:loc>
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      <image:caption>Confirmation dialog systems for Star Wars Rise to Power supporting player decisions and streamlined mobile gameplay interaction workflows.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/a582f7c6-9c5c-4c21-b81f-6bd0d845af39/ASP_IMG_PlayerOneBattleResultsContenderView.jpg</image:loc>
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      <image:caption>Combat contender results screen focused on tactical clarity and user friendly battle outcome visualization in Humankind.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/20fb1fe9-5328-47ce-8b1b-aafd4e65488a/HUD_02_M016_BuildMenu_01.jpg</image:loc>
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      <image:caption>Fleet control upgrade systems for Star Wars Rise to Power focused on ship progression, tactical customization, and strategic gameplay usability.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/4cc45a88-dae2-4890-98c4-4f87e9400fec/ASP_IMG_Deployment.jpg</image:loc>
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      <image:caption>Deployment phase UX systems for Humankind console gameplay supporting tactical positioning and strategic combat preparation.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/a657be0d-f3e4-4a95-9f20-d62ae578cd84/HUD_02_M016_BuildMenu_02.jpg</image:loc>
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      <image:caption>Star Wars themed video game interface showing resource counts, ship icons, buttons for ships, items, mail, guild, and options to upgrade, with a large blank screen in the center.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/f993767b-3c29-479b-80c0-4bbedb4d371a/ASP_IMG_PlayerOneUnitTwoResults.jpg</image:loc>
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      <image:caption>Unit results interface for Humankind providing streamlined combat feedback and controller optimized tactical interaction systems.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/7eb5d211-7880-4675-992a-1b22a63bd0eb/HUD_02_M016_Faction_05_light.jpg</image:loc>
      <image:title>Services</image:title>
      <image:caption>Star Wars themed digital artwork comparing the New Republic and Galactic Empire factions with characters, spacecraft, and Tie Fighters from Star Wars, including a prominent image of a character with a fiery background and a display of space ships, starfighters, and space battle scene.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/3b7a024c-b40a-4c1a-9a16-4447bd866957/ASP_IMG_PlayerOneUnitFourTurnDecisionAttack.jpg</image:loc>
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      <image:caption>Attack decision interaction flow designed for tactical gameplay clarity and responsive controller navigation in Humankind.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/05800391-bd06-42f9-855b-66e92c649198/HUD_02_M016_HUD_Reskin01.jpg</image:loc>
      <image:title>Services</image:title>
      <image:caption>Screenshot of a city-building and strategy game with buildings, trees, and game interface elements like resources, chat, and options.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/49f8ed6b-9f46-462b-b92a-eb1ac1deacf4/ASP_IMG_PlayerOneUnitFourTurn.jpg</image:loc>
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      <image:caption>Unit turn gameplay interface supporting tactical decision making and strategic interaction design for Humankind console editions.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/635a96c4-fd8c-49de-8775-a0520eb98f44/HUD_02_M016_HUD_Reskin07.jpg</image:loc>
      <image:title>Services</image:title>
      <image:caption>Screenshot from a science fiction strategy game showing a base with buildings, trees, and rocky terrain, with game statistics and menus displayed on the screen.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/708f6fbc-c3f6-473a-b0fa-7e16ccff4d42/ASP_IMG_PlayerOneUnitTwoTurn.jpg</image:loc>
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      <image:caption>Turn based unit interaction systems optimized for strategic gameplay pacing and console UX usability in Humankind.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/bf946447-14d3-4d63-9869-ddde0ce2df75/HUD_02_M016_HUD_Reskin07a.jpg</image:loc>
      <image:title>Services</image:title>
      <image:caption>Screenshot of a mobile game interface resembling a sci-fi strategy game with futuristic buildings, trees, and user interface elements showing resources, characters, and controls.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/8b11fb91-039e-43cc-b0b6-6aa797a4d5ef/ASP_IMG_PlayerOneUnitOneTurn.jpg</image:loc>
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      <image:caption>Controller friendly tactical unit interface for Humankind focused on strategic readability and streamlined gameplay interactions.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/81bcc571-a105-483d-bfc8-ade15824222a/HUD_02_M017_Shipyard.jpg</image:loc>
      <image:title>Services</image:title>
      <image:caption>Screenshot of a spaceship building game interface with a green CR90 Corvette ship in the center, menu options at the top labeled Build, Repair, Destroy, Queue, a character on the left, and various resources and stats displayed on the right.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/f8f65927-9150-4d95-a913-bc41815646b3/HUD_02_M017_Shipyard_04.jpg</image:loc>
      <image:title>Services</image:title>
      <image:caption>Screenshot of a spaceship game interface featuring an Imperial Star Destroyer with stats, resources, and options for upgrading or building, set against a dark digital-themed background.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/97a2d5be-fcaf-4f79-90f2-67e408c05275/HUD_02_M017_Shipyard_04a.jpg</image:loc>
      <image:title>Services</image:title>
      <image:caption>Screenshot from a space-themed strategy game showing a spaceship named 'Imperial Star Destroyer' at level 7, with details about its combat set, cost, capacity, and resources needed for construction.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/54336296-56f2-4f60-b6c6-0e2fad14912a/HUD_Guild_011.jpg</image:loc>
      <image:title>Services</image:title>
      <image:caption>A screenshot of a sci-fi game interface showing various tabs, statistics, and messages. It features a galaxy background with a planet partially visible on the left. The top menu includes tabs labeled GUILD, COALITION with 2 notifications, RALLIES with 67 notifications, RESEARCH with 99+ notifications, STORE, and REQUESTS with 56 notifications. The left side displays a leader message: 'Today we take down the EMPIRE and reclaim our sector!' and a description about creating a guild. The center shows details of a faction called 'SMOOTHDADDYS' with 44.4 billion power, led by Chadrila, with a list of co-leaders and their power stats. The right side contains icons for game actions like leader holding a question mark, bar graphs, and other interface elements.</image:caption>
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    <priority>0.5</priority>
    <lastmod>2026-05-15</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/c115a8de-7fca-462d-8cb3-88ccffb93dd7/WNR_IMG_Login_v01.png</image:loc>
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      <image:caption>Login Screen - The streamlined login interface for accessing training sessions, featuring profile management and device registration options.</image:caption>
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      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Narrative Encounter - Environmental Hazard A high-stakes moment where the player navigates a hazardous planetary event, making key decisions to protect the crew and ship.</image:caption>
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      <image:caption>Homepage Dashboard – The main landing page of the WellSky Blood system, providing quick access to patient management, non-patient workflows, and emergency actions.</image:caption>
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      <image:caption>Role Selection - A structured UI for selecting roles in Onward, categorizing players into Rifleman, Specialist, Support, and Marksman.</image:caption>
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      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Faction selection interface for Star Wars Rise to Power designed to support onboarding, player alignment, and strategic faction choice workflows.</image:caption>
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      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Workout Selection - Assignment Types Users navigate different assignment categories, choosing specialized drills to enhance their hitting performance.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/90fec234-e0bf-40de-a6e6-e1fec27dfa88/WIRE_IMG_NavDialog_002b.png</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Narrative Encounter - Pirate Confrontation A dialogue-driven encounter where the player engages in a tense standoff with a pirate leader, making critical choices that shape the outcome.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/d903b631-ad05-4706-bf4f-8072857c6988/BLD_IMG_HomePageNavigation_001_Page_2.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Expanded Navigation Menu – A view of the system’s primary navigation menu, offering access to key modules such as Patients, Orders, Inventory, Product Testing, Administration, and Billing.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/8f3d8ad0-919e-44a0-92ba-40d65436dd4d/loadout_update_02b_custom_roles.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Loadout Selection - A detailed UI screen displaying mid-range and close-range loadouts, allowing players to choose equipment strategically.</image:caption>
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    <image:image>
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      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Live service monetization interface for Star Wars Rise to Power featuring special offer systems, character bundles, and mobile purchase UX flows.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/67d18d0a-4f36-4295-9f34-906b649cd733/WNR_IMG_VRAssignmentSelect_03_v06.png</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Workout Selection - Advanced Filters Players filter training assignments by sport, level, and age to personalize their VR training experience.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/0cd082a9-948e-404c-b94c-70b5b1402e65/WIRE_IMG_NavDialog_002c.png</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Narrative Encounter - Pirate Negotiation The player is faced with multiple decision paths, including diplomacy, threats, or bribery, each affecting the pirate’s response and the mission’s direction.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/f236b0dd-f33d-4816-a529-3ddfff54ca9d/BLD_IMG_HomePageNavigation_001_Page_4.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Search Functionality – Demonstrates the search bar functionality, allowing users to type or scan for specific patient or inventory details.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/2ce34039-cd70-42d4-bec3-c8b30d85b50d/loadout_update_03_customize_loadout.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Customize Loadout - A flexible UI system for players to fine-tune their loadouts, balancing weapon stats with available points.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/62956443-7d04-41e6-a4bc-5593055228db/Artboard+2+%281%29.png</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Mobile strategy game store interface for Star Wars Rise to Power focused on special offer presentation, inventory visibility, and monetization usability.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/32a9d168-ccb8-4e41-887b-d1ba360c829e/WNR_IMG_VRDrillSelection.png</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Drill Selection Interface - A categorized view of available drills, allowing players to refine pitch recognition and reaction skills.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/db2ae26f-16c6-4154-a79d-4ac5cc25b6bb/WIRE_IMG_CombatBreatherPhase_006.png</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Combat Breather Phase Mockup A strategic pause where players assess unit status, analyze the battlefield, and make tactical adjustments before the next combat round.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/945b1b23-d413-4a3f-a507-a1ea8db488e7/BLD_IMG_HomePageNavigation_001_Page_7.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Product Testing Options – A submenu that enables users to choose specific product testing types, including Bacterial Platelet Testing, ABO Testing, Unit Testing, and Automated Testing.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/5f8b3fd0-2f30-4a9c-9c02-8e124f146b9b/loadout_update_05_customize_loadout_attachments.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Attachment Selection - A UI breakdown of attachment customization, giving players options like flashlights, suppressors, and foregrips.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/e78c2aed-462a-4920-bdd7-e2c70567f874/Artboard+2.png</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Mobile strategy game store interface for Star Wars Rise to Power focused on special offer presentation, inventory visibility, and monetization usability.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/2bef31c8-8f1a-49e1-906b-b627625071c6/WNR_IMG_VRMatchUp_03_v01.png</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Match-Up Selection - Pitch Recognition Players select their opponent and customize pitch recognition training by adjusting the strike zone focus.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/4f44f03a-4b5b-4ffd-b13a-b1e5c0466ab7/WIRE_IMG_CombatBreatherPhase_006a.png</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Combat Breather Phase - Expanded UI An extended combat breather phase UI mockup, displaying unit stats, buffs, and tactical options to prepare for the next move.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/c1a65b66-2347-49e1-81d1-3dea8da7a957/WSY_IMG_HeuristicEval_003.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Foundations Page - This page introduces the foundational principles of WellSky's Design Language System (DLS), including key elements like Material Design, Layout, Structure, and Accessibility.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/45d8f24a-78b0-4cb4-ba4e-b692da13e1e4/loadout_update_06a_weapon_stats.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Weapon Stats - An in-depth weapon details screen displaying stats such as damage, accuracy, magazine size, and penetration values.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/23663ca9-1fbf-4e3f-a578-b5a21afd55bd/Artboard+3.png</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Promotional event interface for Star Wars Rise to Power designed to improve player engagement and live service content visibility.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/4d481b1b-1f03-431b-908b-1bbc6dc91d19/WNR_IMG_VRMatchUp_04_v01.png</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Match-Up Selection - Drill Modifiers Customization options for pitch recognition drills, including modifiers like Nitro Zone and Custom Timing.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/70f370e2-8642-4e22-b2fe-2f03a3a72922/WIRE_IMG_CombatClashHUD_012.png</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Combat Clash - Tactical HUD A real-time space battle interface where players engage in ship-to-ship combat, utilizing weapons and abilities for strategic engagement.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/5aaf672a-0f37-4f25-a5f2-d1ae66b6a774/WSY_IMG_HeuristicEval_004.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Navigation Desktop - Overview of WellSky's desktop navigation guidelines, detailing how users interact with the platform’s navigation structure, including the Top Main Navigation and Left Side Navigation.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/acb3a5f2-af39-4ec3-8fa1-c531700b01f9/loadout_update_06b_weapon_tryout.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Weapon Tryout - A hands-on UI feature allowing players to examine and test weapons in a virtual environment before deployment.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/ca5856c1-b728-4575-ba78-82dc68dd9526/Artboard+4.png</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Event reward storefront interface for Star Wars Rise to Power supporting progression systems and mobile game economy interactions.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/069dca65-9eb0-496d-8de2-f312c8de941b/WNR_IMG_VRPitcherSelection_Filters.png</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Pitcher Selection - Filters and Sorting A dynamic pitcher selection menu where players can filter by league, velocity, arm slot, and pitch types for tailored training.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/9e3a8a96-247c-4241-a5d2-b64156693b20/WSY_IMG_HeuristicEval_005.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Digital Logo Guidelines - A breakdown of WellSky's digital logo usage guidelines, including proper branding standards and logo variations for digital platforms.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/cb39bf3e-8cea-49ac-b2b0-fdc4f40fb04e/onward_workshop.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Onward Workshop - A UI for browsing community-made maps, filtering by game modes, environments, and other customization options.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/bd8be968-9f23-4d81-87e2-0cbc273a9c30/Artboard+12.png</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Research and technology progression systems for Star Wars Rise to Power designed to support strategic upgrades, player progression, and mobile gameplay usability.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/7053ff98-0c7c-4f98-b732-76c2b64c7799/WNR_IMG_VRProfileSelect_01_v01.png</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Profile Selection Screen - Users select their player profile before entering training, with clear organization for multiple accounts and progress tracking.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/46c36841-8347-4f41-bffe-285b56d290be/WSY_IMG_HeuristicEval_006.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Navigation Architecture - A detailed diagram highlighting the architecture of WellSky's navigation system, labeling key elements such as breadcrumb navigation, page titles, and primary navigation areas.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/793e532f-f14f-447a-b83b-21e25aaf2315/Artboard+22.png</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/097c70f7-d21a-4ad2-b94d-7d37a07d4d8b/WNR_UI_Components_PitcherSelectMenu.png</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>WIN Reality UI Components - A detailed breakdown of UI components within the pitcher selection system, ensuring usability and clarity.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/5ec05fa8-da7e-4dee-95d5-734b062825f8/WSY_IMG_HeuristicEval_009.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Material Design Overview - Explanation of WellSky’s adoption of Google's Material Design principles, focusing on creating a unified visual language across different platforms.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/d1a09b77-f4e4-4b66-a732-c4179c590d66/Artboard+1222.png</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Reward container and resource systems designed for Star Wars Rise to Power to support progression feedback and live service engagement loops.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/b32efabe-f47e-4567-b093-eee321edeee8/Cards_Drills_AllComponents_v01.png</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Drill Card UI Components - A comparison of different UI styles for drill selection cards, balancing readability and engagement.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/9be1e0a5-f143-494c-a1d1-64baf421fe87/WSY_IMG_HeuristicEval_007.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Color and Usage Overview A guide to how color is implemented in the WellSky DLS, outlining its role in branding and user interaction, with sections on primary, secondary, and tertiary colors.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/7d5fe9e9-d364-4e9a-932b-89c1a5c0591a/HUD_02_M012_Base_Shelf_Base.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Base management interface for Star Wars Rise to Power supporting strategic planning, construction systems, and mobile gameplay usability.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/82ecd31f-46a0-43e6-86d3-5c0537fab11b/UI_ScreenSpace_ResolutionGrid_v04.png</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Screen Space Resolution Grid - A UI layout reference for ensuring optimal screen spacing and visual hierarchy across different resolutions in VR.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/ac5bca9c-b0bc-486b-a6d3-fd7bcf09ceac/WSY_IMG_HeuristicEval_010.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Color and Usage Overview - A guide to how color is implemented in the WellSky DLS, outlining its role in branding and user interaction, with sections on primary, secondary, and tertiary colors.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/696042f5-1851-4748-a475-dc2ab311168b/HUD_02_M012_Base_Shelf_Shipyard.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Fleet management interface for Star Wars Rise to Power focused on ship organization, tactical planning, and strategy gameplay readability.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/ecb4a2a4-d5f9-46b4-86b3-ac0810fe5513/WSY_IMG_HeuristicEval_013.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Button Styles - A showcase of various button styles within the WellSky DLS, including contained, disabled, and focused states across light and dark themes.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/753e6b57-d34a-4b0a-97f3-5e3bebd2645c/HUD_02_M012_Sector.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Space combat gameplay interface for Star Wars Rise to Power designed to improve tactical readability and player feedback systems.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/8d27a6f8-b084-47f0-acb7-68ccb5969735/HUD_02_M015_Popup_02.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Confirmation dialog systems for Star Wars Rise to Power supporting player decisions and streamlined mobile interaction workflows.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/20fb1fe9-5328-47ce-8b1b-aafd4e65488a/HUD_02_M016_BuildMenu_01.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Fleet control upgrade systems for Star Wars Rise to Power supporting ship progression, tactical customization, and strategic gameplay interactions.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/a657be0d-f3e4-4a95-9f20-d62ae578cd84/HUD_02_M016_BuildMenu_02.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Mobile strategy HUD systems for Star Wars Rise to Power supporting gameplay readability, navigation clarity, and scalable interface architecture.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/05800391-bd06-42f9-855b-66e92c649198/HUD_02_M016_HUD_Reskin01.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Planetary base layout interface for Star Wars Rise to Power designed for strategic construction planning and mobile gameplay management.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/635a96c4-fd8c-49de-8775-a0520eb98f44/HUD_02_M016_HUD_Reskin07.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Base construction systems for Star Wars Rise to Power focused on resource planning, strategic expansion, and gameplay usability.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/bf946447-14d3-4d63-9869-ddde0ce2df75/HUD_02_M016_HUD_Reskin07a.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Strategic base management interface for Star Wars Rise to Power supporting large scale mobile strategy gameplay interactions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/81bcc571-a105-483d-bfc8-ade15824222a/HUD_02_M017_Shipyard.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Fleet production interface for Star Wars Rise to Power supporting ship construction, tactical planning, and mobile strategy gameplay systems.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/f8f65927-9150-4d95-a913-bc41815646b3/HUD_02_M017_Shipyard_04.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Capital ship construction systems for Star Wars Rise to Power focused on fleet progression and large scale strategy gameplay management.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/97a2d5be-fcaf-4f79-90f2-67e408c05275/HUD_02_M017_Shipyard_04a.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Star Destroyer production interface for Star Wars Rise to Power supporting tactical fleet organization and scalable mobile strategy UX systems.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/54336296-56f2-4f60-b6c6-0e2fad14912a/HUD_Guild_011.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Guild and coalition management interface for Star Wars Rise to Power supporting multiplayer coordination and alliance based strategy gameplay.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/0b82bafb-5eb5-47a7-914d-5e3795c86059/HUD_Guild_011a.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Alliance management systems for Star Wars Rise to Power designed to improve multiplayer organization and social gameplay usability.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/bf79ebbb-0c24-44d1-b681-72566986bfe7/HUD_Guild_011b.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
      <image:caption>Coalition and guild interaction systems for Star Wars Rise to Power supporting player communication and large scale multiplayer coordination.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61e8d2aebd267f1cc15c7de4/4e2ec8aa-2e3b-489c-a642-506aaa0a58d8/HUD_Guild_0112.jpg</image:loc>
      <image:title>Portfolio - Robert Croft</image:title>
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